Digital Technologies for Accessibility

We are interested in the application of digital technologies to favour content accessibility.

In the teaching context,

  • we study and experiment proper methodologies to improve the accessibility of digital learning materials (Boschiero et al., 2024);
  • we develop methodologies and tools (e.g., screen readers, coding by voice) to improve coding accessibility (e.g., Python Code Reader);
  • we contribute to AI4EDU, an internal project at the University of Verona led by the Tecnologie Innovative per la Didattica group (IT and Communications Office), which carried out an exploratory study on the use of AI technologies within the University’s e-learning platform (Moodle).

We are intested in the accessibility of online platforms, like Wikimedia projects or digital storytelling sites. For instance, we examined barriers to participation for people with disabilities on Wikipedia, highlighted key accessibility issues, and promoted collaboration within the Italian-language community to enhance inclusivity in Wikimedia projects (Grossi & Cioffi, 2025). Moreover, we are conducting an experimental study, inteviewing people by means of an online questionnaire, on the accessibility of a digital tour of Montorio Veronese, one of the Verona neighbourhoods.

We regularly give lectures and training sessions on assistive technologies and digital document accessibility (e.g., Tecnologie e strategie per la formazione inclusiva e accessibile - University of Verona, Master’s program in “Glottodidattica inclusiva” - University of Verona, Accessible Textual Heritage - University of Verona).

References

  1. Manuel Boschiero, Marco Rospocher, Olga Lucia Forlani, Silvano Pasquali
    In Atti del MoodleMoot Italia 2023 , 2024
  2. Piergiovanna Grossi, Valentino Cioffi
    In itWikiCon 2025 - Catania, Italy , 2025
    Presentation & participatory discussion